Post by KeshmarCurlyHair on Nov 11, 2011 20:00:18 GMT -5
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Tasan no Tokou: A mandatory Telgenese ritual created by Rohki Delora in 4572, on her 20th birthday, in order to expand and maintain Telgen's population. The ritual takes place on the last Sunday of May, every year in Telgen. Every girl in the village that had her 20th birthday earlier in the year must participate in this, as well as anyone new to the village that's older than 20, or anyone older than 20 if they choose to participate. It starts off as a late-night gathering, where a ritualistic pray to Azela, the fertility goddess, is performed. Afterward, every participant is blessed by the elder, then stripped of all of their clothing and jewelry. They are then told to leave Telgen to seek men from outside the village to copulate with. The participants are then banished from the village. Each participant is not allowed to set foot back into Telgen unless they show signs of pregnancy. Since males are forbidden to set foot on Telgenese territory, this ritual is needed as a valuable event to maintain Telgen's all-female population. The participants must seek out and mate with any male they please during this expedition. The stripping of their clothes and jewelry serves two purposes: To remove any markings that would identify them as Telgenites(as taboos are forbidden in Telgen), and to encourage males to mate with them. Once the participants are obviously successfully impregnated, they may return to Telgen. Once back, they are forbidden to leave Telgen until they give birth.
Telgenese Ninjutsu Academy Junior Exam: A series of tests available for the intermediate classes at the Telgenese Ninjutsu Academy. Strudents are divided into pairs for the entire exam. If a student passes, she will begin senior classes, consisting of students from all Telgenese clans. The exam consists of Test I: Courage, Test II: Wisdom, and Test III: Strength.
Telgenese Ninjutsu Academy Senior Exam: A series of tests available for the expert classes at the Telgenese Ninjutsu Academy. Students who have chosen their career path are eligible for this exam, and are only tested on their chosen career path. The exam's career path tests consists of Test I: Relations, Test II: Aid, Test III: Stealth, Test IV: Combat, and Test V: Survival.
Trader's War: A card game popular in southeastern Salius. The game is played with a standard 52-card deck, and up to 10 people can play. Each player is dealt 3 cards. Starting with the dealer, turns go counter-clockwise, starting with a draw from the undealt card pile. Then, the turn player picks another player to offer a trade with. If that player accepts, those two players exchange one card with each other (the turn player picks which card from the other's hidden hand). If the trade was accepted, the player that was offered the trade cannot draw a card or trade with the player they traded with when it comes to their next turn. If the player denies the trade, turn automatically goes to the next player. At any time during a player's turn when a player gets doubles of one suit, they set the pair face-up in front of them. When a player has no more cards in their hand, their turn is skipped. Play continues until one player is left.
Tasan no Tokou: A mandatory Telgenese ritual created by Rohki Delora in 4572, on her 20th birthday, in order to expand and maintain Telgen's population. The ritual takes place on the last Sunday of May, every year in Telgen. Every girl in the village that had her 20th birthday earlier in the year must participate in this, as well as anyone new to the village that's older than 20, or anyone older than 20 if they choose to participate. It starts off as a late-night gathering, where a ritualistic pray to Azela, the fertility goddess, is performed. Afterward, every participant is blessed by the elder, then stripped of all of their clothing and jewelry. They are then told to leave Telgen to seek men from outside the village to copulate with. The participants are then banished from the village. Each participant is not allowed to set foot back into Telgen unless they show signs of pregnancy. Since males are forbidden to set foot on Telgenese territory, this ritual is needed as a valuable event to maintain Telgen's all-female population. The participants must seek out and mate with any male they please during this expedition. The stripping of their clothes and jewelry serves two purposes: To remove any markings that would identify them as Telgenites(as taboos are forbidden in Telgen), and to encourage males to mate with them. Once the participants are obviously successfully impregnated, they may return to Telgen. Once back, they are forbidden to leave Telgen until they give birth.
Telgenese Ninjutsu Academy Junior Exam: A series of tests available for the intermediate classes at the Telgenese Ninjutsu Academy. Strudents are divided into pairs for the entire exam. If a student passes, she will begin senior classes, consisting of students from all Telgenese clans. The exam consists of Test I: Courage, Test II: Wisdom, and Test III: Strength.
Telgenese Ninjutsu Academy Senior Exam: A series of tests available for the expert classes at the Telgenese Ninjutsu Academy. Students who have chosen their career path are eligible for this exam, and are only tested on their chosen career path. The exam's career path tests consists of Test I: Relations, Test II: Aid, Test III: Stealth, Test IV: Combat, and Test V: Survival.
Trader's War: A card game popular in southeastern Salius. The game is played with a standard 52-card deck, and up to 10 people can play. Each player is dealt 3 cards. Starting with the dealer, turns go counter-clockwise, starting with a draw from the undealt card pile. Then, the turn player picks another player to offer a trade with. If that player accepts, those two players exchange one card with each other (the turn player picks which card from the other's hidden hand). If the trade was accepted, the player that was offered the trade cannot draw a card or trade with the player they traded with when it comes to their next turn. If the player denies the trade, turn automatically goes to the next player. At any time during a player's turn when a player gets doubles of one suit, they set the pair face-up in front of them. When a player has no more cards in their hand, their turn is skipped. Play continues until one player is left.